How it plays
The day of a manager, in eight steps
There is no 40-page manual. There are eight things you do, in this order, and each is explained on the screen where it happens.

The squad — attributes, potential, condition 1Read your squad
Every player comes with a position, visible and hidden attributes, potential, age and an aging DNA. The stars next to positions say where he is actually worth something. The staff's read helps at first — then you learn to see it yourself.

The lineup on the pitch 2Set the lineup
Eleven on the pitch, a bench, the penalty and corner takers. Drag on the pitch, or let the assistant suggest. No lineup set? The match goes out with the best available eleven — but it is the assistant's eleven, not yours.

Tactics — shape, mentality, the levers 3Tactics
Shape, mentality (five notches), pressing, tempo, width, defensive line, passing style, and personal orders. Every lever costs something — high pressing burns stamina, a fast tempo breeds mistakes. And from the bench, mid-match, you can change it.

The match — the story, lineups, statistics 4The live match
On matchday the engine plays it on the clock. You see the stream, the field, the public stats, and react from the bench: a sub, a mentality, a shout. You can follow several matches at once. At the end: ratings, mood, the gate.
- 5
Training
Every player has a training focus. The young grow fast, the older slowly, and nobody passes their ceiling — and the closer they get, the harder every point comes. No artificial cap per season.

The market — auctions with sealed rivals 6The market
Auctions (rivals' bids are sealed), free-agent talks (24 hours, and the agent decides), loans, and contract renewals with clauses. Agents talk; the maths decides.

Money — income, outgo, wages 7Money
Wages every week, a gate every home match, sponsors with performance clauses, a league grant, ground upkeep. The rule: wage-to-income under 0.85. Cross it — the world reacts, not the system.

The ground — expansions, tickets, the away end 8The ground and the fans
Ticket price, expansions (any number of seats, the price follows), the away end, a naming sponsor. The fans' mood builds from form, expectations, the cup — and moves the crowd at the gate.
Your first hour
Six actions and you are ready for Round 1.
- Register at play.total.football.
- Name your club and pick its colours; it enters the highest league with a free slot.
- The draft: 18 rounds, one of three, from a personal pool of 54 players.
- Read your squad, set a lineup and tactics.
- Challenge a club to a friendly (a bot accepts at once) and watch the live engine yourself.
- Sign a sponsor, set training focuses, and introduce yourself on the forum.
What needs attention, and when
Ten minutes a day are enough. This is what those ten minutes hold.
| What | When | Why it matters |
|---|---|---|
| Lineup & tactics | Before every match | Injuries, fatigue and bans change your best eleven |
| Training | Once a week | The focus decides who grows; the staff does the rest |
| The market | When the squad has a hole | Auctions close on time; free-agent talks last 24 hours |
| Messages & press | When it arrives | An agent waiting, a journalist's question — silence has a price |
| Money | Once a week | Wage-to-income, sponsors ending, an expansion finished |
The doors are open
Take a club, set your lineup and play the Big League. Then Round 1, on Saturday 24.10.
Take a club